A downloadable game for Windows and macOS

This is a freaky metroidvania with a strange collage aesthetic, it is very inspired by the 2D Metroids and the 2D Castlevania but takes a lot from Terraria with it's control scheme and it's abundance of weapons, and Trinkets (planned).

There is a completion percentage at the end, don't be shy! comment your first score!

This is the demo of a future game inspired by my last game "La Mort du Golgothite", It will have as much content and more as that game.

This demo is short, showcases most of the mecaniscs, it is still pretty rough around the edges.

If you encounter any bugs, cheese or have any feedback about someting in the game you can notify me of it in the comments, I will be sure to reply.

Controls:
  • WASD / ZQSD (Movement)
  • Space (Jump)
  • E (Inventory)
  • TAB (Map)
  • Mouse (Aim and Shoot)
Languages supported:

English, French

Soundtrack: https://teletubprod.bandcamp.com/album/golgothite-nouvelle-life





Download

Download
golgothite-demo-win.zip 230 MB
Version 1.5.1 Dec 02, 2023
Download
golgothite-demo-mac.zip 239 MB
Version 1.5.1 Oct 29, 2023
Download
demo 1.0.0.zip 58 MB

Development log

Comments

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(4 edits) (+1)

this is such a gem. The art and music are so synchronized and paint such a bloody picture. My only feedback - please include doors on the map and save rooms right before bosses!


oh, and I really would’ve loved if more upgrades changed mobility (instead of being weapons). The weapons make them feel more like keys than abilities, which kind of takes away from the Metroidvania feel


by the way, are you a black moth super rainbow fan? I get a lot of their album art vibes 

Thanks for the feedback! I will work on the map UI more.

More movement upgrades are planned for later areas, the weapon system is less metroid-like and more inspired by Symphony of the Night and Terraria I like a wacky huge arsenal.

And yes, I AM a BMSR fan, they're a huge inspiration!

(1 edit)

oh great, very much looking forward to the official release!  Great job so far 


a side idea though - the weapons could double as mobility upgrades? Like how Guacamelee did it, every new move changed combat as well as mobility


love that you’re a bmsr fan! Not often I find a Metroidvania fan that has my taste in music or vice versa 

Thanks, I will release small demos every so often, a lot of content is planned, and a lot of assets are already done.

I may consider a more diverse movement kit, but this comes with the downside of reworking the map.

BMSR is the best band, I've even put a secret Cobra Juicy that can replace a bone in the Cavern Freak fight!

yea I mean, the games great without the movement upgrades. Just what I’m used to I suppose.

Good luck with the rest of development!

Very nice demo! The health-on-hit ability is a little strong at the moment, but I love the map design and how it feels to move around. The "?" on rooms with secrets is a nice touch so you don't have to bump into every wall lol. Keep up the good work, this is going to turn out great! P.S. I love your art style :)

(+1)

Thanks! I figured the health on hit ability was a bit overpowered, It can basically keep you alive forever. I kept it as is for now seeing as it is a demo, and I don't mind people cheesing it for now.

Good job on the score as well!